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Sleeping with the Roaches

March 2024 - April 2024

Summary

Co-Operative 3D Platformer 

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Marcelo and Giovanni---an unlucky moth and a wide-eyed young spider with aspirations of becoming a web designer---are attatched by a web, trapped in the cluttered basement of an Italian-American family. They must use the spider silk that connects them and their own unique abilities to reach freedom.

 

Contributions

Character movement.

UI design and programming.

Level design.

Dialogue programming and writing.

MADE IN UNREAL

Characters by Keenan Jones
Environments by Hayden Padula

Typical Trip

November-December 2023

Made in Unity

Characters by Lauren Waddick

Content by Ben Skiba, Toby Wilensky

Summary

A surreal 3D sandbox adventure game

Your TV remote is out of batteries. Wander around a bizarre town and get lost in a maze of side quests as you embark on a perilous journey to sit on the couch all day.

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Contributions

Lead programmer.

Created first person character, interact, and inventory systems.
Created dialogue and quest system designed for creating quests that could interact with other objects in Unity’s editor with no additional scripting required for each quest.
Created modular minigame system designed for creating interaction, tracking data, and performing logic in Unity’s editor with no additional scripting required.

Milo's Magical Adventure

Fall 2023

Summary

Mobile platformer published by MassDigi.

Milo, a plucky young dragon, has a problem: their mom has gone missing! Take off on a quest to find out what happened to her, as you navigate the terrain of an enchanted world. Scamper through forests and villages, using your wits to avoid the many hazards of the realm.

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Contributions

Producer and programmer for a team tasked with further developing one of the mobile games previously published by MassDigi.

Integrated new art assets into the game.

Compressed file size significantly.

Modified in-game map to focus on the next playable level.

Improved save system to support additional levels being added to the game.

Made in Unity

DJANGO UNPLUGGED

SPRING 2023

MADE IN UNREAL 5

Environment by hanwen xu

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animation by victoria rindeiko and

Zachary Adams

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Music by Nadiyah Garris

Summary

Third-person action game. After development ended, I continued development individually and made significant improvements to bring the game to a higher level of polish.

 

A young person traveled to an isolated island for work, only to be imprisoned by their supposed employers and exploited for labor.

The player must fight their way past their violent captors and up to the lavish mansion high above the work camp to issue justice to those responsible.

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Contributions

Designing enemy types and behaviors, as well as programming enemy behavior trees in Unreal 5. Additionally, modeled entire second level in Maya and added overall gameplay polish.

After the project ended, made substantial fixes to combat system. Added more feedback to actions and reactions. Improved thrown knives to interact with environment.

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TABLETOP GAMES

MACHINATIONS

FEB 2023

Summary

Asymmetrical board game for 4 players about medieval inventors modifying machines to stop a monster from destroying the continent. 

 

A single player takes control of 1 of 3 possible monsters with their own unique abilities with the goal of destroying the land.

 

The other three players each select a war machine and continuously add on parts and manage several resources as they try to put a stop to the foul creature.

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Each environment alters battle, and tons of effects pile up to create ever evolving battles throughout the game.

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Contributions

Designed all basic rules, 3 unique Monster cards, 8 unique Machine cards, 15 unique Monster Ability cards, 20 unique Part card effects, 7 unique Biomes, and an extensive list of interwoven mechanics.

Designed all card frames.

Machine art sketches and Heat/Wet token art.

Art by Jeff Chen

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