Hamster Ball Blitz!
Summer 2024
Summary
Bouncy 2D action game published by MassDigi.
Knock the competition out of the ring and become the Hampion of the Hamster Wrestling League.
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Contributions
Lead Programmer.
Programmed core combat systems.
Created Visual Effects and dynamic UI.
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Made in Unity
Sleeping with the Roaches
March 2024 - April 2024
Summary
Co-Operative 3D Platformer
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Marcelo and Giovanni---an unlucky moth and a wide-eyed young spider with aspirations of becoming a web designer---are attatched by a web, trapped in the cluttered basement of an Italian-American family. They must use the spider silk that connects them and their own unique abilities to reach freedom.
Contributions
Character movement.
UI design and programming.
Level design.
Dialogue programming and writing.
MADE IN UNREAL
Typical Trip
November-December 2023
Made in Unity
Characters by Lauren Waddick
Content by Ben Skiba
Additional programming by Toby Wilensky
Summary
A surreal 3D sandbox adventure game
Your TV remote is out of batteries. Wander around a bizarre town and get lost in a maze of side quests as you embark on a perilous journey to sit on the couch all day.
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Contributions
Lead programmer.
Created first person character, interact, and inventory systems.
Created dialogue and quest system designed for creating quests that could interact with other objects in Unity’s editor with no additional scripting required for each quest.
Created modular minigame system designed for creating interaction, tracking data, and performing logic in Unity’s editor with no additional scripting required.
DJANGO UNPLUGGED
SPRING 2023
MADE IN UNREAL 5
Environment by hanwen xu
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animation by victoria rindeiko and
Zachary Adams
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Music by Nadiyah Garris
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Design by yaseen Nagib
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Additional programming by Marek garbaczonek, Xander Presser, and geoffrey Garsson
Summary
Third-person action game. After development ended, I continued development individually and made significant improvements to bring the game to a higher level of polish.
A young person traveled to an isolated island for work, only to be imprisoned by their supposed employers and exploited for labor.
The player must fight their way past their violent captors and up to the lavish mansion high above the work camp to issue justice to those responsible.
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Contributions
Designing enemy types and behaviors, as well as programming enemy behavior trees in Unreal 5. Additionally, modeled entire second level in Maya and added overall gameplay polish.
After the project ended, made substantial fixes to combat system. Added more feedback to actions and reactions. Improved thrown knives to interact with environment.
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